- #Carmageddon max damage guide how to#
- #Carmageddon max damage guide drivers#
- #Carmageddon max damage guide Pc#
- #Carmageddon max damage guide series#
#Carmageddon max damage guide drivers#
Hear sirens and you're in trouble! Squad cars appear on most tracks in increasing numbers as the season wears on and The Cops are among the most aggressive drivers in Carmageddon or the Splat Pack. Thirdly, I have listed each computer controlled competitor in alphabetical order (Auto Scum are listed alphabetically by vehicle). Secondly, I have written about the police force - both The Cops and The Cops Special Forces - neither of these are typical competitors and can appear in races in varying amounts. I've listed the competitors in a rather specific order: I've started with Max Damage and Die Anna, being the two competitors that you will see first and use for the entirety of both Carmageddon and the Splat Pack. For stealworthy vehicles, I've tried to go into detail regarding when they can be obtained, how they handle, and (ultimately) if they are worth using. I've also used this section to look at regional variations, bugs, glitches, and interesting quirks that the vehicles may have.
#Carmageddon max damage guide how to#
Some opponents appear in both games but with different vehicles.ĭescription: The in-game flavour text that accompanies the competitors' mugshots on the View Racers section of the race menu.Īdvice: I've tried to go into detail regarding the personality of the driver(s) and the features of their vehicles, how they stack up against similar vehicles, how to handle wasting 'em, and any weak spots that may exist. However, the Cops Special Forces' Suppressor is guaranteed to be stolen when wasted, although, this does not appear as a standard opponent.įeatured In: Which games the vehicle is featured in - Carmageddon, the Splat Pack, or both.
There is a chance that these vehicles can added to the garage when wasted, although, this is not guaranteed. Stealworthy?: Some vehicles can be unlocked throughout the course of the season, but only once a rank threshold has been achieved. For example, there are three buggies in the original Carmageddon with a strength value of three, but they are as weak as several opponents with a rating of one - I believe that their strength has been over-inflated to compensate for their significantly lower weight to prevent them from exploding under their own weight. This doesn't mean that all vehicles with a strength rating of one are the same and the calculations are more complicated than these figures would indicate.
Strength (1-5): Opponents are broken down into five ranks to represent how easily they take damage and how much damage they can take before being wasted. This prevents difficult opponents from appearing before suitable upgrades or vehicles have been acquired to deal with them. Opponent Tier: Opponents are broken down into three tiers to signify when they will appear in the season. Not all vehicles have race numbers and this is purely aesthetic. Race Number: The race number displayed on the vehicle. It also affects a vehicle's ability to push other vehicles around. In practice, this figure is used as a basis for damage calculations more weight = more damage at the same speed. Kerb Weight: The vehicle's weight in tons. For stealworthy vehicles, this applies to a level one engine.
For stealworthy vehicles, this applies to a level one engine.Ġ-60 In: The amount of time, in seconds, that it takes to reach 60 mph from a standing start. Top Speed: The vehicle's maximum speed, in mph, across flat ground. After all, this guide is around the sixty page mark and I want something a little more 'tl dr' as a quick reference guide.įor each competitor, I will be providing the following information:
#Carmageddon max damage guide series#
I am also planning on providing supplementary "artwork" to this guide which will basically be a series of graphs showing how vehicles compare against each other. I have, effectively, finished this guide - for the time being at least, but will be checking through everything for consistency and providing updates based on comments or any additional findings that I come across. I've tried to go into specific or esoteric details, where they exist, for the different vehicles including regional variations, bugs, glitches, and interesting quirks.
#Carmageddon max damage guide Pc#
My goal was to make this guide as comprehensive as I could taking information from the in-game files, the Carmageddon Wiki, and the tips book bundled with the October 1997 issue of PC Zone (yes, I still have a copy of this).